The project mode of delivery is a simulation game that is based on engaging the students in a scenario driven design project that makes the case for sustainable development. These scenarios will take on a variety of ecologic and economical issues such as squandering natural resources, fuel costs, decline in water, air and soil quality, volume of waste and climate change.
The premise of the game revolves around the user, playing the role of an architect is very similar to the real-world experience and challenges facing architects today. Each scenario will lay a case for meeting a budget; completion deadline; and balancing the demanding requirements of site, context, building systems, selections and construction types, energy and climate control, and lighting systems.
Each scenario takes the students through a series of choices, advanced tours of building design, to press forward the systems integration and sustainability agendas. The game engine will provide a mechanism for rewarding the selection of compatible systems and penalize when selective systems do not integrate efficiently or inherently or are incompatible.
The selected choices will be stored in a library of two, within the gain structure ready for the design stage. In the design stage the students can work with the selected two and will have the series of available formal possibilities to organize the massing of the project. The project is scheduled for completion in January 2010.
In closing I would like to say that both of these are not single-person projects. There is a large group of people who are collaborating to make this happen. Especially the second project. There are 15 faculty and various professionals for helping me to develop this.
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