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Mike Mense, FAIA
The Committee on Design (COD) of the American Institute of
Architects (AIA) met in Detroit, Michigan, April 3-6, 2008, at a
conference entitled Design Parallels. Our goal was to illuminate
our own design process by studying the methods of automobile
designers.
Design is the imagining and facilitation of the creation of a new
object or idea. One might expect, then, that automobile designers
and architectural designers engage in similar activities. In fact,
the process of automobile design described to us in Detroit bears
very little resemblance to what we currently respect as
architectural design. Four days in Detroit do not make us experts
on the automobile design process and maybe we received a false
impression. But consistently during this event, we were presented
with a very precise definition for automobile designer.
Ford, GM and the College for Creative Studies (CCS) seemed to agree
wholeheartedly that car designers are the people who give cars
their appearance, and nothing else. In contrast, most architects
would be uncomfortable with the compartmentalization that isolates
the car designers from the ergonomic, engineering and fabrication
aspects of automobile production. The relationship between our two
disciplines is more perpendicular than parallel.
Peter Horbury, the Ford Motor Company Executive Director of Design
for the Americas, gave a charming presentation on the inspirational
sources of automobile design during the last century. Mr. Horbury
mesmerized us with his quick sketches that transformed horses and
carriages into automobiles. He presented the theory that new
products must remind us of tried and true ones to be palatable. It
is a mechanism with which we architects are familiar plastic
laminate that looks like wood and vinyl flooring that looks like
stone. In the end, though, Horburys understanding of design
(at least as described to us in his presentation) is more akin to
haute couture than architecture. Asked what his design process was
about, he struggled a bit in thought and then joked that it was
about beating the other guy. It would be interesting to
know if victory in this contest is certified by design awards or by
the number of vehicles sold. Like a fashion designer and some
artists, his focus is on making something new.
Not once during the event did anyone describe interaction between
the designers and the rest of the automobile engineering and
manufacturing industry. Obviously, Horburys work is
constrained by these other factors, but the give and take between
designer and industry that we cherish in architecture is either
absent or not very important. Newness in this extremely constrained
universe is a subtle thing. If it cant be rendered in a large
clay model, it does not exist. They have been making these models
for 100 years now. Horburys success seems more rooted in his
ability to recognize designs that will both appeal to the public
and survive the extensive corporate vetting process somewhat
intact.
Charles Dagit, FAIA, one of the architects present at the meeting,
suggested that automobile design is really packaging. Packaging in
this case is not so much about enveloping or protecting something.
Instead its the persuasive embellishments used to convince us
to purchase or adopt it. Engineers design the functional aspects of
the automobile and make form decisions based on aerodynamics and
economy. Decorators, apparently mostly female, do the interior of
the automobile. These women are called the Color and
Trim people. There is a clear boundary that separates
engineering from decoration. Mr. Horbury and his colleagues make a
clay model of the exterior enclosure, suggesting formal refinements
within extremely tight constraints. The purpose of the study and
design of this enclosure is solely marketing. The design is the
package.
Much building design (is it really architecture?) nowadays is also
packaging. The architecture of retail buildings and tall buildings
is often primarily about skin and the uniqueness of that skin is
primarily about branding. We are much more involved in the
specifics of the realization of these skins but at least skin and
form are design elements we can appreciate. In automobile design,
though, even these are of suspect meaning and value. Which model,
which vision, sells the car? Is it the one in the ad, which is so
much a function of camera angle, lighting and background music, or
the one in the showroom? Which car do we think we own?
At CCS, Dean Imre Molnar explained the education that his
institution provides to young designers. He acknowledged the field
of architecture as one of many possible sources of inspiration,
because architecture is typically performed on a single object. In
Mr. Molnars mind, that singularity allows more innovation and
experimentation than is possible in a field where all design is
directed toward an object that must be built millions of times. One
aspect of the CCS design studios reinforced this difference. Many
of the drawings (beautiful drawings, by the way, both hand and
computer, although the homogeneity of style was a little troubling)
we saw were on paper with corporate title blocks (Honda, for one).
It turns out that many of the design studios are in fact sponsored
by automobile manufacturers. This is an acknowledgment of the
generic, and simple, character of automobile design. This could not
happen in architecture. Our programs are always too complex or too
specific or both for there to be any decent cost-benefit ratio in
asking 15 students to spend a month or more on a real architecture
project.1
During our visit to CCS, Henry Reeder, FAIA, asked why American car
design is so bad. Part of this is a result of the devotion to the
clay models. These models never have door handles, windshield
wipers, gaskets or other band aid trims that eventually find their
way onto the vehicle. After the models and renderings and concept
cars, the real things are almost always a disappointment. It may be
that the Europeans and Japanese have always been more careful to
make sure that the addition of all of this necessary detail is
accomplished in ways more consistent with the original design.2
But Mr. Reeders question and the confident nodding of heads
around the room also revealed a conceit of the architecture
profession that hurts us and the perception of our profession in
the world. There are good bumpers and bad bumpers, good roofs and
bad roofs, good seats and bad chairs, but it is not a question of
style! In leisure, there are favorite ball teams and fashionable
hemlines. Good taste and bad taste are weekend ideas. As serious
architects, we must understand that, like opinions, everybody gets
to have their own taste. Picasso respects Wyeth and Mick Jagger
respects Pavarotti. We can have our personal preferences but we
must know that they are not central to the value that our clients
and the public have a right to expect. We may not like them, but
Mustangs, Corvettes and yes, even Edsels, testify to the existence
of a strong American automobile design culture (as far as it
goes).
Our important task as architects is to guide the creation of
environments, buildings and spaces that work in an artful
way. Architects whose goal is to make the world safe for modernism
know deep in their souls that it really isnt very important.
The resulting insecurity necessitates their scorn for other taste
cultures. I think Peter Horbury revealed a similar insecurity when
he bitterly described the design of the Prius as intentionally
ugly. He claimed that Prius owners knew they were taking good
medicine and thus enjoyed the bad taste of Prius appearance.
Thinking we know better about something like style, thinking there
is a right answer about taste, isolates us from the great majority
of Americans. Automobile design may never be about anything other
than style and taste. Architecture has much more important
concerns.
At the GM Tech Center, we were welcomed by Edward Wellburn, Vice
President of Global Design, General Motors Corporation. We learned
that the designers place here is peripheral. There is a story
about Henry Ford saying that you can have a car in any color you
like, as long as its black. Ford and the automobile industry
decided to sacrifice having it your way in order to
achieve the economic benefits of mass production3. That made it possible for almost
everyone in the U.S. to have a car. There is a measurable right
answer about most of the ergonomic, aerodynamic, and power train
aspects of an automobile4. But
the American marketplace demands the appearance of choice. Though
most aspects of every car must stick as closely as possible to the
right answer, the appearance is used to differentiate
models in hopes of commanding a larger share of the market. All
designs are possible so long as they dont violate any of the
right answers.
The layout of the GM Tech Center, an icon of modern architecture by
Eero Saarinen, is profoundly symbolic on this subject. There is a
Design building at one end of the lake and a Research building at
the other end. In architecture, we have been weak on the subject of
research, but we seem to be getting better. The Latrobe Prize
awarded by the AIA College of Fellows and the work of Kieran
Timberlake both testify to this improvement. In the automobile
industry, they have always understood the importance of research,
but this research only informs design in the most indirect ways.
Engineers and scientists actually design the car and the
designers only job is to give it a look. Actually, though,
the designers position is even more peripheral than that. The
designers create possibilities. The corporate executives, and their
marketing experts, in the end, select the look that we finally
purchase.
Towards the end of the event, we toured the Cranbrook Academy of
Art with its Director, Reed Kroloff. The contrast between the role
of the architect and that of the car designer was starkly rendered
here. Eliel Saarinen and his family had their hands in and on the
design and fabrication of every aspect of this bucolic, man-made
environment. Eero Saarinen, the most famous member of that family,
exemplified a design process diametrically different from that of
the car designers. In the end, like all palpable objects,
Saarinens buildings necessarily have an appearance, and not
an unconsidered one; but, in Eero Saarinens work,
architecture and design (not just form) interact with (not just
follow) function.
During one of our bus rides, we were treated to recordings of great
architects. We heard Mies say that he was much more interested in
getting it right than making it beautiful. That clarified the
biggest lesson of this conference. The difference between car
designers and architects is that car designers are trying to make
something new and different, while architects are trying to make
something right.
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1On the other hand, this does
seem like a possible source of funding for schools of architecture.
Why couldnt Knoll or Lightolier, for example, sponsor design
studios?
2The GM Tech Center suffers a
similar fate. The clean lines of the flat roofs are dominated in
real life by hundreds of mechanical protrusions. In fact,
Saarinens buildings here look crenellated. It is just like
the difference between the car in the ad and the car in the show
room. Which is more real, more important, the building or the
photograph?
3While visiting Edsel and Eleanor
Fords home in Grosse Pointe, we encountered an intriguing and
refreshing object. In their garage was a car that had been designed
and built just once, specifically for Mrs. Ford. Imagine someone
being able to take charge of this huge apparatus and harness it to
the creation of a single object!
4These right answers are also
unswervingly constrained by the costs of production. Unlike so much
of architecture which is only built once, when you do something a
million times, you can accurately determine the cost.
Mike Mense, FAIA, is the principal of mmenseArchitects
(www.mmense.com) in Anchorage Alaska, a 30 year old
multidisciplinary design firm. He is currently a member of the
Advisory Group of the AIA Committee on Design (COD) and is their
communications coordinator. This article would not have been
possible without the efforts of Rae Dumke, Hon. AIA, Executive
Director of AIA Michigan and AIA Detroit, Alan Cobb, FAIA, past
president of AIA Detroit, John Gallagher of the Detroit Free Press
and, most especially, Carol Rusche Bentel, FAIA, current Chair of
the Committee on Design.
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